After reaching this temperature, the GPU starts decreasing its clocks by 12-13 MHz every 1-2 ☌, which means that I play at 2050-2062 MHz 99% of the time. The user should be the one to click in the render test button or if it will be automatic then ask to user it it wants tl run it.My only problem with this run the render test method is that, sure, GPU-Z would be able to read the maximum boost clocks, but during gaming, 99% guaranteed the GPU is not going to be running on those clocks because of the temperatures and the aggressive clock decreasing of boost 3.0.įor example, my GTX 1070 boosts to 2100 MHz, but only below 55 or 60 ☌. WikiFMThen you don't see the updated fillrates that's all. This feature was introduced in the previous version, this version clarifies the labels by including "W" and "%" in the name. For NVIDIA GPUs, power sensors show power-draw both as an absolute value and as a percentage of the GPU's rated TDP, in separate read-outs. It's also relevant to some of the newer generations of GPUs, such as NVIDIA RTX 20-series.Ī number of minor bugs were also fixed with GPU-Z 2.14.0, including a missing Intel iGPU temperature sensor, and malfunctioning clock-speed measurement on Intel iGPUs. This is particularly useful for scenarios such as iGPUs, which have a vast difference between the base and boost clocks. GPU-Z now calculates Pixel and Texture Fill-rates more accurately, by leveraging the boost clock instead of the base clock. Version 2.14.0 adds support for Intel UHD Graphics iGPUs embedded into 9th generation Core "Coffee Lake Refresh" processors. TechPowerUp today released the latest version of GPU-Z, the popular graphics subsystem information and diagnostic utility.
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